My theory on designing expansive one-shot dungeons with a focus towards replayability
Love the anigif maps, too!
This is a great post.
I’ve been using the five room dungeon approach for a while… and I still learned a ton!
Thanks!
This was fascinating! Thanks for sharing.
This is great Zak, thanks for sharing!
All of these sound like great adventures.
Ill be running some playtests on the discord soon. Keep an eye out!
Very interesting way to think of pathing. I'd love for you to go a bit more in depth how you decide the type of rooms players encounter in each of the paths. Do you still follow the 5DR approach to each path, with puzzle rooms and setback rooms?
Thats an excellent question! Yeah, I definitely do mix in the puzzle/other rooms along the way. I will for sure have to expand on those thoughts
Love the anigif maps, too!
This is a great post.
I’ve been using the five room dungeon approach for a while… and I still learned a ton!
Thanks!
This was fascinating! Thanks for sharing.
This is great Zak, thanks for sharing!
All of these sound like great adventures.
Ill be running some playtests on the discord soon. Keep an eye out!
Very interesting way to think of pathing. I'd love for you to go a bit more in depth how you decide the type of rooms players encounter in each of the paths. Do you still follow the 5DR approach to each path, with puzzle rooms and setback rooms?
Thats an excellent question! Yeah, I definitely do mix in the puzzle/other rooms along the way. I will for sure have to expand on those thoughts